Week 1 - Medieval Town: Created a modular building kit using UE5 Modeling Tools. Assembled the level with Mega Assemblies and Blueprints and then used a foliage brush to add grass and rocks. Used blueprints to add items to add more life to the scene.
Week 2 - Exterior Lighting: Used Atmospheric Lighting and HDRI Backdrop to create morning and night lighting in an Egyptian scene. Used blueprints to add lights to the nighttime scene and used several lighting tools such as the ones listed above for the morning level.
Week 3 - Procedural Landscape: Created a landscape using procedural tools, a layered material, and foliage using the foliage brush. This was done to add trees and grass. Used assets made by Aleksandr Ivanov to add further life to the scene.
Week 4 - Niagara Fire Particles: Built a custom fire particle system using Niagara in UE5. Used assets from Aleksandr Ivanov to make a campfire, forest scenery and used several unreal lighting components to add dramatic lighting to the scene.
Credits: Megascans assets were used for props, foliage, materials, and decals in Weeks 1, 3, and 4. Week 2: Level Credit: Stylized Egypt by Aleksandr Ivanov.
Wk 4 Niagara FX project video.