Over the course of four weeks, I worked with several designers and 3d artists to work on a game called "Shadow Assassin". My work involved creating the ranged enemy, melee enemy, Boss enemy, and player character. I collaborated over the week, working with my artists and delegating tasks between each other that play to our strengths. The first week was spent modeling to ensure the characters are ready for Unreal Engine. I deleted unnecessary geometry, making it a low-poly game-res character.. I then UVd and animated the characters in week 2. It mainly consisted of troubleshooting and weight painting because I had to import it from Mixamo to Maya and then to Unreal. This caused some issues with rigging and animation skeletons that I managed to fix in time for my designers. During week 3, I focused on modeling, UVing, and animating the boss character since that couldn't be completed in time during weeks 1 and 2. The textures for the player character, ranged enemy, and melee enemy were done by my colleague William, while I textured the boss characters. Week 4 was spent polishing everything so it's ready to be imported into Unreal Engine, and checking in with the designers to see if there's anything extra they required or to finish up any work I couldn't complete during the previous weeks.
here are my collegaues artstation links
William Mcahon (3D Artist) https://www.artstation.com/william_mcmahon
Abygail Jelenic (3D Artist) https://www.artstation.com/abygail_jelenic
Emily Garcia 3D Artist) https://www.artstation.com/emilygarcia42
Brittany Biggs (3D Artist) https://www.artstation.com/wingedninetails
Aaron Robinson (Designer)
Mikai Thomas (Designer)
Micheal (Designer) https://mikeohbee.wixsite.com/microfiber4u
Link to our gameplay trailer