I decided to revamp this project; my style was going for ID Software's Doom games. I had limited time, so I had to prioritize different parts of this project. Firstly, previously, my work was stylized doom games featuring realistic characters, so my main focus was completely changing the face to be more realistic. Afterwards, I tried to replicate Doom's art style. It is slightly stylized with realistic aspects like ground and cuts. I chose this project because I wanted to challenge myself and prove to myself that I can create realistic characters. And broaden my skills. I had difficulty replicating ID software's style because I spent a good deal of my time reshaping the face, so I didn't get to spend as much time as I'd like on the armor.
Refernces used( Refernceswere used to repliace style) : https://www.artstation.com/artwork/d8BYnw , https://www.artstation.com/artwork/d8BYnw